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GRAPHICS FUNCTIONS

  1. Putpixel

Purpose:-Putpixel function is to draw the pixel on the screen. Pixel is small dot on the screen.

Syntax:-putpixel(x co-orinate, y co-ordinate,COLOR);

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Example: – putpixel(100,100,BLUE);

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  1. SetbkColor

Purpose:-Setbkcolor function is used to set background color of the screen.

Syntax:-setbkcolor(COLOR);

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Example:-setbkcolor(RED);

  1. Setlinestyle

Purpose:-setlinestyle function is used to set the current line style, width and pattern

Syntax:-setlinestyle(linestyle, pattern, thickness);

Example:-setlinestyle(SOLID_LINE,1,2);

  1. Setcolor

Purpose:-setcolor is to set color of the objects which is to be drawn after this setcolor line.

Syntax:-setcolor(COLOR);

Example:-setcolor(RED);

  1. Rectange:-

Purpose:- Rectangle function is used to draw the rectangle on the screen. X1,y1 are the lower left co-ordinates of the rectangle and the x2,y2 are the upper right co-ordinates of the rectangle.

Syntax:– rectangle(x1,y1,x2,y2);

Example:– rectangle(100,100,200,200);

  1. Textheight

Purpose:-textheight returns the height of a string in pixels.

Syntax:-textheight(STRING);

Example:-i=textheight(“HELLO”);

  1. Textwidth

Purpose:-textwidth returns the width of a string in pixels

Syntax:-textwidth(STRING);

Example:-i=textwidth(“HELLO”);

  1. Getx

Purpose:-getx returns the current position’s of x o-ordinate

Syntax:-getx();

Example:-x=getx();

  1. Gety

Purpose:-gety returns the current position’s of y co-ordinate

Syntax:-gety();

Example:-y=gety();

  1. Getmaxx

Purpose:-getmaxxreturns the maximum x co-ordinate on the screen

Syntax:-getmaxx();

Example:-maxx=getmaxx();

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  1. Getmaxy

Purpose:-getmaxy returns the maximum y co-ordinate on the screen

Syntax:-getmaxy();

Example:-maxy=getmaxy();

  1. Line

Purpose:-Line function is used to draw the line on the screen.

Syntax: line(x1,y1,x2,y2);

Example:-line(100,100,200,100);

  1. Closegraph

Purpose:-closegraph function shut down the graphic system

Syntax:-closegraph();

Example:-closegraph();

  1. Moveto

Purpose:-moveto function moves current cursor position on the screen

Syntax:-moveto(x co-ordinate, y co-ordinate);

Example:-moveto(getmaxx/2, getmaxy/2);

  1. Settextstyle

Purpose:-settextstyle sets the current text characteristics like font, direction and size

Syntax:-settextstyle(font, direction size);

Example:-settextstyle(1,1,10);

Font 1 DEFAULT

2 TRIPLEX

3 SMALL

4 SANS SERIF

5 GOTHIC

Direction 0 HORIZ_DIR

  • VERT_DIR

Size 0 SMALL

10 large

  1. Circle

Purpose: Circle function is used to draw the circle on the screen

Syntax:– circle(x,y,radius);

Example:circle(100,100,50);

  1. Cleardevice

Purpose: cleardevice function is used to clear the contents or graphic images on the screen in graphics mode.

Syntax:cleardevice();

Example:cleardevice();

  1. Outtextxy

Purpose: outtextxy function is used to print the text on the screen in graphics mode.

Syntax:outtext(x,y,text);

Example:-outtextxy(100,100,”HELLO”);

  1. Sector

Purpose:sector function draws and fills an elliptical pie slice.

Syntax:sector(x, y, starting angle, ending angle, xradius, yradius);

Example:sector(100,100,45 135 100 50);

  1. Arc

Purpose:arc draws the arc on the screen, arc is a part of the circle

Syntax:arc(x, y, starting angle, ending angle, radius);

Example:arc( 100,100,90,180,50);

  1. Setfillstyle

Purpose: setfillstyle is used to set the color and style to be filled in the object using the flood fill method.

Syntax:stefillstyle(STYLE, COLOR);

Example:setfillstyle(1,RED)

  1. Floodfill

Purpose:floodfill function is used to fill the color in the object, object may be circle, rectangle or any other closed image.

Syntax:floodfill(x,y,boundary color);

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Example:floodfill(100,100,BLUE);

  1. Ellipse

Purpose:ellipse function is used to draw the ellipse on the screen.

Syntax:ellipse(x, y, starting angle, ending angle, xradius, yradius);

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Example:ellipse(100,100,90,200,20,20);

  1. Outtext

Purpose:outtext function is used to display the text on the screen, using this function text is display in the current position.

Syntax:outtext(STRING);

Example:outtex(“HELLO”);

  1. Getcolor

Purpose:getcolor returns the current drawing color.

Syntax:getcolor();

Example:intclr = getcolor();

  1. Getpixel

Purpose:getpixel gets the color of a specified pixel.

Syntax:getpixel(x,y);

Example: color=getpixel(100,100);

  • Go Tutorial
  • Go Useful Resources
  • Selected Reading

We discussed the basic structure of a Go program in the previous chapter. Now it will be easy to understand the other basic building blocks of the Go programming language.

Tokens in Go

A Go program consists of various tokens. A token is either a keyword, an identifier, a constant, a string literal, or a symbol. For example, the following Go statement consists of six tokens −

The individual tokens are −

Line Separator

In a Go program, the line separator key is a statement terminator. That is, individual statements don't need a special separator like “;” in C. The Go compiler internally places “;” as the statement terminator to indicate the end of one logical entity.

For example, take a look at the following statements −

Syntax

Comments

Comments are like helping texts in your Go program and they are ignored by the compiler. They start with /* and terminates with the characters */ as shown below −

You cannot have comments within comments and they do not occur within a string or character literals.

Identifiers

A Go identifier is a name used to identify a variable, function, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore _ followed by zero or more letters, underscores, and digits (0 to 9).

identifier = letter { letter | unicode_digit }.

Go does not allow punctuation characters such as @, $, and % within identifiers. Go is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in Go. Here are some examples of acceptable identifiers −

Keywords

The following list shows the reserved words in Go. These reserved words may not be used as constant or variable or any other identifier names.

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breakdefaultfuncinterfaceselect
casedeferGomapStruct
chanelseGotopackageSwitch
constfallthroughifrangeType
continueforimportreturnVar

Whitespace in Go

Whitespace is the term used in Go to describe blanks, tabs, newline characters, and comments. A line containing only whitespace, possibly with a comment, is known as a blank line, and a Go compiler totally ignores it.

Whitespaces separate one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins. Therefore, in the following statement −

There must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them. On the other hand, in the following statement −

No whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.





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